Arrive in Light
Spell Continuous

Arrive in Light

  • Archetype:
  • Stardust

  • View:
  • 5777




When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand.




 
 
AI Power Analysis
ExtenderConfidence: Medium
54± 8/ 100
Power Score
Intrinsic 51
Deck 56

Arrive in Light — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 56 · Meta: provisional
  • Primary role: Extender · Secondary: Utility

Why it scores here

Arrive in Light is a continuous spell whose value is recurring: each Synchro Monster Special Summon lets it draw 1 card or Special Summon a Tuner from hand, once per effect per turn. Its activation costs a Level 1 Dragon placed on top of the Deck, and its protection of Stardust Dragon and linked Synchros from Extra Deck return is a soft, mostly self-serving interaction, so it earns little on effect_interaction or material_utility. The card is in all 400 sampled decks and 12 of 12 combo boards, but it is never tagged as starter, searched, material or payoff, so its 87.7 average power index belongs to the boards it sits in and was not earned by the card itself. Stat-heavy or high-profile Synchro bodies earned nothing here.

Axis scores

Axis Score Evidence
Accessibility 50 Present in 400 of 400 sampled decks at about 1.1 copies, but the combo evidence never tags it as searched or as a starter, so live access is assumed rather than shown (observed, inferred).
Combo & Conversion 55 Each Synchro Special Summon yields one extra card or one Tuner body, which extends a board from a Synchro start, but no combo example assigns it a concrete role (inferred from text, observed presence only).
Resource Economy 62 Draw 1 per Synchro Summon is repeatable card advantage, offset by the Level 1 Dragon placed on top of the Deck as an activation cost (verified text, inferred net value).
Effect & Interaction 30 Blocks Extra Deck returns of Stardust Dragon and linked Synchros for both players, a soft protective effect rather than negation or removal (verified text).
Material Utility 15 As a Spell it provides no material body; its only body output is a Tuner Special Summoned from hand (verified text, inferred).
Resilience & Flexibility 55 Continuous, so it persists across turns and keeps triggering on each Synchro Summon, but it can be removed as a continuous spell or trap (inferred from text).
Deck-Building Efficiency 60 Typically a single copy with no garnet, though it requires a Level 1 Dragon and a Synchro-heavy shell to function (observed copy distribution, inferred restriction).

Calculation

Weight profile: 0.7 Extender + 0.3 Utility (no clear secondary role beyond default). Intrinsic ≈ 51, Deck ≈ 56, Meta = provisional. Modifiers: Level 1 Dragon placement cost (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurring draw or Tuner access on every Synchro Special Summon
  • Present in every sampled deck and every sampled combo board at 1.1 copies average
  • Protects Stardust Dragon and linked Synchros from Extra Deck return for both players

Weaknesses

  • Never tagged as starter, searched, material or payoff in combo evidence, so its role is unproven
  • Requires a Level 1 Dragon and Synchro summons to do anything
  • Continuous spell is exposed to spell/trap removal

Counters / choke points

  • Continuous spell or trap removal (inferred from card type)
  • Opponent Synchro plays that bypass the once-per-turn draw or Tuner choice (inferred from text)

Best use

Extender. Decks: Stardust, Synchron, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Spell text: activation places a Level 1 Dragon on top of the Deck; Neither player can return Stardust Dragon or linked Synchros to the Extra Deck; Each Synchro Special Summon allows draw 1 or Special Summon a Tuner from hand, once per effect per turn
  • Observed: In 400 of 400 sampled decks, average 1.1 copies; Appears in 12 of 12 combo boards; 0% as starter, searched, material or payoff; Top partner Stardust Synchron in 98.8% of decks
  • Inferred: Extender role from repeatable Synchro-triggered draw and Tuner access; Net card effect of the Level 1 Dragon placement is tempo-negative until redrawn
  • Data gaps: No banlist token; assumed 3 copies (unlimited) combo role_in_combo is empty; as_starter, as_searched, as_material and as_payoff are all zero, so the card's role is unconfirmed The Level 1 Dragon used for the activation cost is not identified in the evidence Only one guide mention, from a single archetype context usage_statistics covers only the Stardust archetype (60% inclusion), which was not used to move the score











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